/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <X11/Xmd.h>
#include <GL/gl.h>
#include <GL/glxproto.h>
#include <inttypes.h>
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
#include "glxserver.h"
#include "glxbyteorder.h"
#include "indirect_util.h"
#include "singlesize.h"
#include "glapitable.h"
#include "glapi.h"
#include "glthread.h"
#include "dispatch.h"
#define __GLX_PAD(x) (((x) + 3) & ~3)
typedef struct {
__GLX_PIXEL_3D_HDR;
} __GLXpixel3DHeader;
extern GLboolean __glXErrorOccured( void );
extern void __glXClearErrorOccured( void );
static const unsigned dummy_answer[2] = {0, 0};
int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
CALL_NewList( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
*(GLenum *)(pc + 4)
) );
error = Success;
}
return error;
}
int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
CALL_EndList( GET_DISPATCH(), () );
error = Success;
}
return error;
}
void __glXDisp_CallList(GLbyte * pc)
{
CALL_CallList( GET_DISPATCH(), (
*(GLuint *)(pc + 0)
) );
}
void __glXDisp_CallLists(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 0);
const GLenum type = *(GLenum *)(pc + 4);
const GLvoid * lists = (const GLvoid *)(pc + 8);
lists = (const GLvoid *) (pc + 8);
CALL_CallLists( GET_DISPATCH(), (
n,
type,
lists
) );
}
int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
CALL_DeleteLists( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
*(GLsizei *)(pc + 4)
) );
error = Success;
}
return error;
}
int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
GLuint retval;
retval = CALL_GenLists( GET_DISPATCH(), (
*(GLsizei *)(pc + 0)
) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDisp_ListBase(GLbyte * pc)
{
CALL_ListBase( GET_DISPATCH(), (
*(GLuint *)(pc + 0)
) );
}
void __glXDisp_Begin(GLbyte * pc)
{
CALL_Begin( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_Bitmap(GLbyte * pc)
{
const GLubyte * const bitmap = (const GLubyte *) (pc + 44);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
CALL_Bitmap( GET_DISPATCH(), (
*(GLsizei *)(pc + 20),
*(GLsizei *)(pc + 24),
*(GLfloat *)(pc + 28),
*(GLfloat *)(pc + 32),
*(GLfloat *)(pc + 36),
*(GLfloat *)(pc + 40),
bitmap
) );
}
void __glXDisp_Color3bv(GLbyte * pc)
{
CALL_Color3bv( GET_DISPATCH(), (
(const GLbyte *)(pc + 0)
) );
}
void __glXDisp_Color3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_Color3dv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_Color3fv(GLbyte * pc)
{
CALL_Color3fv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_Color3iv(GLbyte * pc)
{
CALL_Color3iv( GET_DISPATCH(), (
(const GLint *)(pc + 0)
) );
}
void __glXDisp_Color3sv(GLbyte * pc)
{
CALL_Color3sv( GET_DISPATCH(), (
(const GLshort *)(pc + 0)
) );
}
void __glXDisp_Color3ubv(GLbyte * pc)
{
CALL_Color3ubv( GET_DISPATCH(), (
(const GLubyte *)(pc + 0)
) );
}
void __glXDisp_Color3uiv(GLbyte * pc)
{
CALL_Color3uiv( GET_DISPATCH(), (
(const GLuint *)(pc + 0)
) );
}
void __glXDisp_Color3usv(GLbyte * pc)
{
CALL_Color3usv( GET_DISPATCH(), (
(const GLushort *)(pc + 0)
) );
}
void __glXDisp_Color4bv(GLbyte * pc)
{
CALL_Color4bv( GET_DISPATCH(), (
(const GLbyte *)(pc + 0)
) );
}
void __glXDisp_Color4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
CALL_Color4dv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_Color4fv(GLbyte * pc)
{
CALL_Color4fv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_Color4iv(GLbyte * pc)
{
CALL_Color4iv( GET_DISPATCH(), (
(const GLint *)(pc + 0)
) );
}
void __glXDisp_Color4sv(GLbyte * pc)
{
CALL_Color4sv( GET_DISPATCH(), (
(const GLshort *)(pc + 0)
) );
}
void __glXDisp_Color4ubv(GLbyte * pc)
{
CALL_Color4ubv( GET_DISPATCH(), (
(const GLubyte *)(pc + 0)
) );
}
void __glXDisp_Color4uiv(GLbyte * pc)
{
CALL_Color4uiv( GET_DISPATCH(), (
(const GLuint *)(pc + 0)
) );
}
void __glXDisp_Color4usv(GLbyte * pc)
{
CALL_Color4usv( GET_DISPATCH(), (
(const GLushort *)(pc + 0)
) );
}
void __glXDisp_EdgeFlagv(GLbyte * pc)
{
CALL_EdgeFlagv( GET_DISPATCH(), (
(const GLboolean *)(pc + 0)
) );
}
void __glXDisp_End(GLbyte * pc)
{
CALL_End( GET_DISPATCH(), () );
}
void __glXDisp_Indexdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
CALL_Indexdv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_Indexfv(GLbyte * pc)
{
CALL_Indexfv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_Indexiv(GLbyte * pc)
{
CALL_Indexiv( GET_DISPATCH(), (
(const GLint *)(pc + 0)
) );
}
void __glXDisp_Indexsv(GLbyte * pc)
{
CALL_Indexsv( GET_DISPATCH(), (
(const GLshort *)(pc + 0)
) );
}
void __glXDisp_Normal3bv(GLbyte * pc)
{
CALL_Normal3bv( GET_DISPATCH(), (
(const GLbyte *)(pc + 0)
) );
}
void __glXDisp_Normal3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_Normal3dv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_Normal3fv(GLbyte * pc)
{
CALL_Normal3fv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_Normal3iv(GLbyte * pc)
{
CALL_Normal3iv( GET_DISPATCH(), (
(const GLint *)(pc + 0)
) );
}
void __glXDisp_Normal3sv(GLbyte * pc)
{
CALL_Normal3sv( GET_DISPATCH(), (
(const GLshort *)(pc + 0)
) );
}
void __glXDisp_RasterPos2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
CALL_RasterPos2dv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_RasterPos2fv(GLbyte * pc)
{
CALL_RasterPos2fv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_RasterPos2iv(GLbyte * pc)
{
CALL_RasterPos2iv( GET_DISPATCH(), (
(const GLint *)(pc + 0)
) );
}
void __glXDisp_RasterPos2sv(GLbyte * pc)
{
CALL_RasterPos2sv( GET_DISPATCH(), (
(const GLshort *)(pc + 0)
) );
}
void __glXDisp_RasterPos3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_RasterPos3dv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_RasterPos3fv(GLbyte * pc)
{
CALL_RasterPos3fv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_RasterPos3iv(GLbyte * pc)
{
CALL_RasterPos3iv( GET_DISPATCH(), (
(const GLint *)(pc + 0)
) );
}
void __glXDisp_RasterPos3sv(GLbyte * pc)
{
CALL_RasterPos3sv( GET_DISPATCH(), (
(const GLshort *)(pc + 0)
) );
}
void __glXDisp_RasterPos4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
CALL_RasterPos4dv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_RasterPos4fv(GLbyte * pc)
{
CALL_RasterPos4fv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_RasterPos4iv(GLbyte * pc)
{
CALL_RasterPos4iv( GET_DISPATCH(), (
(const GLint *)(pc + 0)
) );
}
void __glXDisp_RasterPos4sv(GLbyte * pc)
{
CALL_RasterPos4sv( GET_DISPATCH(), (
(const GLshort *)(pc + 0)
) );
}
void __glXDisp_Rectdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
CALL_Rectdv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0),
(const GLdouble *)(pc + 16)
) );
}
void __glXDisp_Rectfv(GLbyte * pc)
{
CALL_Rectfv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0),
(const GLfloat *)(pc + 8)
) );
}
void __glXDisp_Rectiv(GLbyte * pc)
{
CALL_Rectiv( GET_DISPATCH(), (
(const GLint *)(pc + 0),
(const GLint *)(pc + 8)
) );
}
void __glXDisp_Rectsv(GLbyte * pc)
{
CALL_Rectsv( GET_DISPATCH(), (
(const GLshort *)(pc + 0),
(const GLshort *)(pc + 4)
) );
}
void __glXDisp_TexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
CALL_TexCoord1dv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_TexCoord1fv(GLbyte * pc)
{
CALL_TexCoord1fv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_TexCoord1iv(GLbyte * pc)
{
CALL_TexCoord1iv( GET_DISPATCH(), (
(const GLint *)(pc + 0)
) );
}
void __glXDisp_TexCoord1sv(GLbyte * pc)
{
CALL_TexCoord1sv( GET_DISPATCH(), (
(const GLshort *)(pc + 0)
) );
}
void __glXDisp_TexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
CALL_TexCoord2dv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_TexCoord2fv(GLbyte * pc)
{
CALL_TexCoord2fv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_TexCoord2iv(GLbyte * pc)
{
CALL_TexCoord2iv( GET_DISPATCH(), (
(const GLint *)(pc + 0)
) );
}
void __glXDisp_TexCoord2sv(GLbyte * pc)
{
CALL_TexCoord2sv( GET_DISPATCH(), (
(const GLshort *)(pc + 0)
) );
}
void __glXDisp_TexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_TexCoord3dv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_TexCoord3fv(GLbyte * pc)
{
CALL_TexCoord3fv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_TexCoord3iv(GLbyte * pc)
{
CALL_TexCoord3iv( GET_DISPATCH(), (
(const GLint *)(pc + 0)
) );
}
void __glXDisp_TexCoord3sv(GLbyte * pc)
{
CALL_TexCoord3sv( GET_DISPATCH(), (
(const GLshort *)(pc + 0)
) );
}
void __glXDisp_TexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
CALL_TexCoord4dv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_TexCoord4fv(GLbyte * pc)
{
CALL_TexCoord4fv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_TexCoord4iv(GLbyte * pc)
{
CALL_TexCoord4iv( GET_DISPATCH(), (
(const GLint *)(pc + 0)
) );
}
void __glXDisp_TexCoord4sv(GLbyte * pc)
{
CALL_TexCoord4sv( GET_DISPATCH(), (
(const GLshort *)(pc + 0)
) );
}
void __glXDisp_Vertex2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
CALL_Vertex2dv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_Vertex2fv(GLbyte * pc)
{
CALL_Vertex2fv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_Vertex2iv(GLbyte * pc)
{
CALL_Vertex2iv( GET_DISPATCH(), (
(const GLint *)(pc + 0)
) );
}
void __glXDisp_Vertex2sv(GLbyte * pc)
{
CALL_Vertex2sv( GET_DISPATCH(), (
(const GLshort *)(pc + 0)
) );
}
void __glXDisp_Vertex3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_Vertex3dv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_Vertex3fv(GLbyte * pc)
{
CALL_Vertex3fv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_Vertex3iv(GLbyte * pc)
{
CALL_Vertex3iv( GET_DISPATCH(), (
(const GLint *)(pc + 0)
) );
}
void __glXDisp_Vertex3sv(GLbyte * pc)
{
CALL_Vertex3sv( GET_DISPATCH(), (
(const GLshort *)(pc + 0)
) );
}
void __glXDisp_Vertex4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
CALL_Vertex4dv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_Vertex4fv(GLbyte * pc)
{
CALL_Vertex4fv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_Vertex4iv(GLbyte * pc)
{
CALL_Vertex4iv( GET_DISPATCH(), (
(const GLint *)(pc + 0)
) );
}
void __glXDisp_Vertex4sv(GLbyte * pc)
{
CALL_Vertex4sv( GET_DISPATCH(), (
(const GLshort *)(pc + 0)
) );
}
void __glXDisp_ClipPlane(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
CALL_ClipPlane( GET_DISPATCH(), (
*(GLenum *)(pc + 32),
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_ColorMaterial(GLbyte * pc)
{
CALL_ColorMaterial( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4)
) );
}
void __glXDisp_CullFace(GLbyte * pc)
{
CALL_CullFace( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_Fogf(GLbyte * pc)
{
CALL_Fogf( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLfloat *)(pc + 4)
) );
}
void __glXDisp_Fogfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 0);
const GLfloat * params;
params = (const GLfloat *) (pc + 4);
CALL_Fogfv( GET_DISPATCH(), (
pname,
params
) );
}
void __glXDisp_Fogi(GLbyte * pc)
{
CALL_Fogi( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4)
) );
}
void __glXDisp_Fogiv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 0);
const GLint * params;
params = (const GLint *) (pc + 4);
CALL_Fogiv( GET_DISPATCH(), (
pname,
params
) );
}
void __glXDisp_FrontFace(GLbyte * pc)
{
CALL_FrontFace( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_Hint(GLbyte * pc)
{
CALL_Hint( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4)
) );
}
void __glXDisp_Lightf(GLbyte * pc)
{
CALL_Lightf( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLfloat *)(pc + 8)
) );
}
void __glXDisp_Lightfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 4);
const GLfloat * params;
params = (const GLfloat *) (pc + 8);
CALL_Lightfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
}
void __glXDisp_Lighti(GLbyte * pc)
{
CALL_Lighti( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLint *)(pc + 8)
) );
}
void __glXDisp_Lightiv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 4);
const GLint * params;
params = (const GLint *) (pc + 8);
CALL_Lightiv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
}
void __glXDisp_LightModelf(GLbyte * pc)
{
CALL_LightModelf( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLfloat *)(pc + 4)
) );
}
void __glXDisp_LightModelfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 0);
const GLfloat * params;
params = (const GLfloat *) (pc + 4);
CALL_LightModelfv( GET_DISPATCH(), (
pname,
params
) );
}
void __glXDisp_LightModeli(GLbyte * pc)
{
CALL_LightModeli( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4)
) );
}
void __glXDisp_LightModeliv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 0);
const GLint * params;
params = (const GLint *) (pc + 4);
CALL_LightModeliv( GET_DISPATCH(), (
pname,
params
) );
}
void __glXDisp_LineStipple(GLbyte * pc)
{
CALL_LineStipple( GET_DISPATCH(), (
*(GLint *)(pc + 0),
*(GLushort *)(pc + 4)
) );
}
void __glXDisp_LineWidth(GLbyte * pc)
{
CALL_LineWidth( GET_DISPATCH(), (
*(GLfloat *)(pc + 0)
) );
}
void __glXDisp_Materialf(GLbyte * pc)
{
CALL_Materialf( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLfloat *)(pc + 8)
) );
}
void __glXDisp_Materialfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 4);
const GLfloat * params;
params = (const GLfloat *) (pc + 8);
CALL_Materialfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
}
void __glXDisp_Materiali(GLbyte * pc)
{
CALL_Materiali( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLint *)(pc + 8)
) );
}
void __glXDisp_Materialiv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 4);
const GLint * params;
params = (const GLint *) (pc + 8);
CALL_Materialiv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
}
void __glXDisp_PointSize(GLbyte * pc)
{
CALL_PointSize( GET_DISPATCH(), (
*(GLfloat *)(pc + 0)
) );
}
void __glXDisp_PolygonMode(GLbyte * pc)
{
CALL_PolygonMode( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4)
) );
}
void __glXDisp_PolygonStipple(GLbyte * pc)
{
const GLubyte * const mask = (const GLubyte *) (pc + 20);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
CALL_PolygonStipple( GET_DISPATCH(), (
mask
) );
}
void __glXDisp_Scissor(GLbyte * pc)
{
CALL_Scissor( GET_DISPATCH(), (
*(GLint *)(pc + 0),
*(GLint *)(pc + 4),
*(GLsizei *)(pc + 8),
*(GLsizei *)(pc + 12)
) );
}
void __glXDisp_ShadeModel(GLbyte * pc)
{
CALL_ShadeModel( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_TexParameterf(GLbyte * pc)
{
CALL_TexParameterf( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLfloat *)(pc + 8)
) );
}
void __glXDisp_TexParameterfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 4);
const GLfloat * params;
params = (const GLfloat *) (pc + 8);
CALL_TexParameterfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
}
void __glXDisp_TexParameteri(GLbyte * pc)
{
CALL_TexParameteri( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLint *)(pc + 8)
) );
}
void __glXDisp_TexParameteriv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 4);
const GLint * params;
params = (const GLint *) (pc + 8);
CALL_TexParameteriv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
}
void __glXDisp_TexImage1D(GLbyte * pc)
{
const GLvoid * const pixels = (const GLvoid *) (pc + 52);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
CALL_TexImage1D( GET_DISPATCH(), (
*(GLenum *)(pc + 20),
*(GLint *)(pc + 24),
*(GLint *)(pc + 28),
*(GLsizei *)(pc + 32),
*(GLint *)(pc + 40),
*(GLenum *)(pc + 44),
*(GLenum *)(pc + 48),
pixels
) );
}
void __glXDisp_TexImage2D(GLbyte * pc)
{
const GLvoid * const pixels = (const GLvoid *) (pc + 52);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
CALL_TexImage2D( GET_DISPATCH(), (
*(GLenum *)(pc + 20),
*(GLint *)(pc + 24),
*(GLint *)(pc + 28),
*(GLsizei *)(pc + 32),
*(GLsizei *)(pc + 36),
*(GLint *)(pc + 40),
*(GLenum *)(pc + 44),
*(GLenum *)(pc + 48),
pixels
) );
}
void __glXDisp_TexEnvf(GLbyte * pc)
{
CALL_TexEnvf( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLfloat *)(pc + 8)
) );
}
void __glXDisp_TexEnvfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 4);
const GLfloat * params;
params = (const GLfloat *) (pc + 8);
CALL_TexEnvfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
}
void __glXDisp_TexEnvi(GLbyte * pc)
{
CALL_TexEnvi( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLint *)(pc + 8)
) );
}
void __glXDisp_TexEnviv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 4);
const GLint * params;
params = (const GLint *) (pc + 8);
CALL_TexEnviv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
}
void __glXDisp_TexGend(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
CALL_TexGend( GET_DISPATCH(), (
*(GLenum *)(pc + 8),
*(GLenum *)(pc + 12),
*(GLdouble *)(pc + 0)
) );
}
void __glXDisp_TexGendv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 4);
const GLdouble * params;
#ifdef __GLX_ALIGN64
const GLuint compsize = __glTexGendv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
params = (const GLdouble *) (pc + 8);
CALL_TexGendv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
}
void __glXDisp_TexGenf(GLbyte * pc)
{
CALL_TexGenf( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLfloat *)(pc + 8)
) );
}
void __glXDisp_TexGenfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 4);
const GLfloat * params;
params = (const GLfloat *) (pc + 8);
CALL_TexGenfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
}
void __glXDisp_TexGeni(GLbyte * pc)
{
CALL_TexGeni( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLint *)(pc + 8)
) );
}
void __glXDisp_TexGeniv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 4);
const GLint * params;
params = (const GLint *) (pc + 8);
CALL_TexGeniv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
}
void __glXDisp_InitNames(GLbyte * pc)
{
CALL_InitNames( GET_DISPATCH(), () );
}
void __glXDisp_LoadName(GLbyte * pc)
{
CALL_LoadName( GET_DISPATCH(), (
*(GLuint *)(pc + 0)
) );
}
void __glXDisp_PassThrough(GLbyte * pc)
{
CALL_PassThrough( GET_DISPATCH(), (
*(GLfloat *)(pc + 0)
) );
}
void __glXDisp_PopName(GLbyte * pc)
{
CALL_PopName( GET_DISPATCH(), () );
}
void __glXDisp_PushName(GLbyte * pc)
{
CALL_PushName( GET_DISPATCH(), (
*(GLuint *)(pc + 0)
) );
}
void __glXDisp_DrawBuffer(GLbyte * pc)
{
CALL_DrawBuffer( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_Clear(GLbyte * pc)
{
CALL_Clear( GET_DISPATCH(), (
*(GLbitfield *)(pc + 0)
) );
}
void __glXDisp_ClearAccum(GLbyte * pc)
{
CALL_ClearAccum( GET_DISPATCH(), (
*(GLfloat *)(pc + 0),
*(GLfloat *)(pc + 4),
*(GLfloat *)(pc + 8),
*(GLfloat *)(pc + 12)
) );
}
void __glXDisp_ClearIndex(GLbyte * pc)
{
CALL_ClearIndex( GET_DISPATCH(), (
*(GLfloat *)(pc + 0)
) );
}
void __glXDisp_ClearColor(GLbyte * pc)
{
CALL_ClearColor( GET_DISPATCH(), (
*(GLclampf *)(pc + 0),
*(GLclampf *)(pc + 4),
*(GLclampf *)(pc + 8),
*(GLclampf *)(pc + 12)
) );
}
void __glXDisp_ClearStencil(GLbyte * pc)
{
CALL_ClearStencil( GET_DISPATCH(), (
*(GLint *)(pc + 0)
) );
}
void __glXDisp_ClearDepth(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
CALL_ClearDepth( GET_DISPATCH(), (
*(GLclampd *)(pc + 0)
) );
}
void __glXDisp_StencilMask(GLbyte * pc)
{
CALL_StencilMask( GET_DISPATCH(), (
*(GLuint *)(pc + 0)
) );
}
void __glXDisp_ColorMask(GLbyte * pc)
{
CALL_ColorMask( GET_DISPATCH(), (
*(GLboolean *)(pc + 0),
*(GLboolean *)(pc + 1),
*(GLboolean *)(pc + 2),
*(GLboolean *)(pc + 3)
) );
}
void __glXDisp_DepthMask(GLbyte * pc)
{
CALL_DepthMask( GET_DISPATCH(), (
*(GLboolean *)(pc + 0)
) );
}
void __glXDisp_IndexMask(GLbyte * pc)
{
CALL_IndexMask( GET_DISPATCH(), (
*(GLuint *)(pc + 0)
) );
}
void __glXDisp_Accum(GLbyte * pc)
{
CALL_Accum( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLfloat *)(pc + 4)
) );
}
void __glXDisp_Disable(GLbyte * pc)
{
CALL_Disable( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_Enable(GLbyte * pc)
{
CALL_Enable( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_PopAttrib(GLbyte * pc)
{
CALL_PopAttrib( GET_DISPATCH(), () );
}
void __glXDisp_PushAttrib(GLbyte * pc)
{
CALL_PushAttrib( GET_DISPATCH(), (
*(GLbitfield *)(pc + 0)
) );
}
void __glXDisp_MapGrid1d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
CALL_MapGrid1d( GET_DISPATCH(), (
*(GLint *)(pc + 16),
*(GLdouble *)(pc + 0),
*(GLdouble *)(pc + 8)
) );
}
void __glXDisp_MapGrid1f(GLbyte * pc)
{
CALL_MapGrid1f( GET_DISPATCH(), (
*(GLint *)(pc + 0),
*(GLfloat *)(pc + 4),
*(GLfloat *)(pc + 8)
) );
}
void __glXDisp_MapGrid2d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
CALL_MapGrid2d( GET_DISPATCH(), (
*(GLint *)(pc + 32),
*(GLdouble *)(pc + 0),
*(GLdouble *)(pc + 8),
*(GLint *)(pc + 36),
*(GLdouble *)(pc + 16),
*(GLdouble *)(pc + 24)
) );
}
void __glXDisp_MapGrid2f(GLbyte * pc)
{
CALL_MapGrid2f( GET_DISPATCH(), (
*(GLint *)(pc + 0),
*(GLfloat *)(pc + 4),
*(GLfloat *)(pc + 8),
*(GLint *)(pc + 12),
*(GLfloat *)(pc + 16),
*(GLfloat *)(pc + 20)
) );
}
void __glXDisp_EvalCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
CALL_EvalCoord1dv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_EvalCoord1fv(GLbyte * pc)
{
CALL_EvalCoord1fv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_EvalCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
CALL_EvalCoord2dv( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_EvalCoord2fv(GLbyte * pc)
{
CALL_EvalCoord2fv( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_EvalMesh1(GLbyte * pc)
{
CALL_EvalMesh1( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
*(GLint *)(pc + 8)
) );
}
void __glXDisp_EvalPoint1(GLbyte * pc)
{
CALL_EvalPoint1( GET_DISPATCH(), (
*(GLint *)(pc + 0)
) );
}
void __glXDisp_EvalMesh2(GLbyte * pc)
{
CALL_EvalMesh2( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
*(GLint *)(pc + 8),
*(GLint *)(pc + 12),
*(GLint *)(pc + 16)
) );
}
void __glXDisp_EvalPoint2(GLbyte * pc)
{
CALL_EvalPoint2( GET_DISPATCH(), (
*(GLint *)(pc + 0),
*(GLint *)(pc + 4)
) );
}
void __glXDisp_AlphaFunc(GLbyte * pc)
{
CALL_AlphaFunc( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLclampf *)(pc + 4)
) );
}
void __glXDisp_BlendFunc(GLbyte * pc)
{
CALL_BlendFunc( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4)
) );
}
void __glXDisp_LogicOp(GLbyte * pc)
{
CALL_LogicOp( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_StencilFunc(GLbyte * pc)
{
CALL_StencilFunc( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
*(GLuint *)(pc + 8)
) );
}
void __glXDisp_StencilOp(GLbyte * pc)
{
CALL_StencilOp( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLenum *)(pc + 8)
) );
}
void __glXDisp_DepthFunc(GLbyte * pc)
{
CALL_DepthFunc( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_PixelZoom(GLbyte * pc)
{
CALL_PixelZoom( GET_DISPATCH(), (
*(GLfloat *)(pc + 0),
*(GLfloat *)(pc + 4)
) );
}
void __glXDisp_PixelTransferf(GLbyte * pc)
{
CALL_PixelTransferf( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLfloat *)(pc + 4)
) );
}
void __glXDisp_PixelTransferi(GLbyte * pc)
{
CALL_PixelTransferi( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4)
) );
}
int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
CALL_PixelStoref( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLfloat *)(pc + 4)
) );
error = Success;
}
return error;
}
int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
CALL_PixelStorei( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4)
) );
error = Success;
}
return error;
}
void __glXDisp_PixelMapfv(GLbyte * pc)
{
const GLsizei mapsize = *(GLsizei *)(pc + 4);
CALL_PixelMapfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
mapsize,
(const GLfloat *)(pc + 8)
) );
}
void __glXDisp_PixelMapuiv(GLbyte * pc)
{
const GLsizei mapsize = *(GLsizei *)(pc + 4);
CALL_PixelMapuiv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
mapsize,
(const GLuint *)(pc + 8)
) );
}
void __glXDisp_PixelMapusv(GLbyte * pc)
{
const GLsizei mapsize = *(GLsizei *)(pc + 4);
CALL_PixelMapusv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
mapsize,
(const GLushort *)(pc + 8)
) );
}
void __glXDisp_ReadBuffer(GLbyte * pc)
{
CALL_ReadBuffer( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_CopyPixels(GLbyte * pc)
{
CALL_CopyPixels( GET_DISPATCH(), (
*(GLint *)(pc + 0),
*(GLint *)(pc + 4),
*(GLsizei *)(pc + 8),
*(GLsizei *)(pc + 12),
*(GLenum *)(pc + 16)
) );
}
void __glXDisp_DrawPixels(GLbyte * pc)
{
const GLvoid * const pixels = (const GLvoid *) (pc + 36);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
CALL_DrawPixels( GET_DISPATCH(), (
*(GLsizei *)(pc + 20),
*(GLsizei *)(pc + 24),
*(GLenum *)(pc + 28),
*(GLenum *)(pc + 32),
pixels
) );
}
int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetBooleanv_size(pname);
GLboolean answerBuffer[200];
GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetBooleanv( GET_DISPATCH(), (
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
GLdouble equation[4];
CALL_GetClipPlane( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
equation
) );
__glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetDoublev_size(pname);
GLdouble answerBuffer[200];
GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetDoublev( GET_DISPATCH(), (
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
GLenum retval;
retval = CALL_GetError( GET_DISPATCH(), () );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetFloatv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetFloatv( GET_DISPATCH(), (
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetIntegerv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetIntegerv( GET_DISPATCH(), (
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetLightfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetLightfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetLightiv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetLightiv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum target = *(GLenum *)(pc + 0);
const GLenum query = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMapdv_size(target,query);
GLdouble answerBuffer[200];
GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMapdv( GET_DISPATCH(), (
target,
query,
v
) );
__glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum target = *(GLenum *)(pc + 0);
const GLenum query = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMapfv_size(target,query);
GLfloat answerBuffer[200];
GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMapfv( GET_DISPATCH(), (
target,
query,
v
) );
__glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum target = *(GLenum *)(pc + 0);
const GLenum query = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMapiv_size(target,query);
GLint answerBuffer[200];
GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMapiv( GET_DISPATCH(), (
target,
query,
v
) );
__glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMaterialfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMaterialfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMaterialiv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMaterialiv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum map = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetPixelMapfv_size(map);
GLfloat answerBuffer[200];
GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetPixelMapfv( GET_DISPATCH(), (
map,
values
) );
__glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum map = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetPixelMapuiv_size(map);
GLuint answerBuffer[200];
GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetPixelMapuiv( GET_DISPATCH(), (
map,
values
) );
__glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum map = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetPixelMapusv_size(map);
GLushort answerBuffer[200];
GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2);
if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetPixelMapusv( GET_DISPATCH(), (
map,
values
) );
__glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexEnvfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexEnvfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexEnviv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexEnviv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexGendv_size(pname);
GLdouble answerBuffer[200];
GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexGendv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexGenfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexGenfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexGeniv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexGeniv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexParameterfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexParameteriv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 8);
const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexLevelParameterfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 8);
const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexLevelParameteriv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsEnabled( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsList( GET_DISPATCH(), (
*(GLuint *)(pc + 0)
) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDisp_DepthRange(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
CALL_DepthRange( GET_DISPATCH(), (
*(GLclampd *)(pc + 0),
*(GLclampd *)(pc + 8)
) );
}
void __glXDisp_Frustum(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
CALL_Frustum( GET_DISPATCH(), (
*(GLdouble *)(pc + 0),
*(GLdouble *)(pc + 8),
*(GLdouble *)(pc + 16),
*(GLdouble *)(pc + 24),
*(GLdouble *)(pc + 32),
*(GLdouble *)(pc + 40)
) );
}
void __glXDisp_LoadIdentity(GLbyte * pc)
{
CALL_LoadIdentity( GET_DISPATCH(), () );
}
void __glXDisp_LoadMatrixf(GLbyte * pc)
{
CALL_LoadMatrixf( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_LoadMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
CALL_LoadMatrixd( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_MatrixMode(GLbyte * pc)
{
CALL_MatrixMode( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_MultMatrixf(GLbyte * pc)
{
CALL_MultMatrixf( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_MultMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
CALL_MultMatrixd( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_Ortho(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
CALL_Ortho( GET_DISPATCH(), (
*(GLdouble *)(pc + 0),
*(GLdouble *)(pc + 8),
*(GLdouble *)(pc + 16),
*(GLdouble *)(pc + 24),
*(GLdouble *)(pc + 32),
*(GLdouble *)(pc + 40)
) );
}
void __glXDisp_PopMatrix(GLbyte * pc)
{
CALL_PopMatrix( GET_DISPATCH(), () );
}
void __glXDisp_PushMatrix(GLbyte * pc)
{
CALL_PushMatrix( GET_DISPATCH(), () );
}
void __glXDisp_Rotated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
CALL_Rotated( GET_DISPATCH(), (
*(GLdouble *)(pc + 0),
*(GLdouble *)(pc + 8),
*(GLdouble *)(pc + 16),
*(GLdouble *)(pc + 24)
) );
}
void __glXDisp_Rotatef(GLbyte * pc)
{
CALL_Rotatef( GET_DISPATCH(), (
*(GLfloat *)(pc + 0),
*(GLfloat *)(pc + 4),
*(GLfloat *)(pc + 8),
*(GLfloat *)(pc + 12)
) );
}
void __glXDisp_Scaled(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_Scaled( GET_DISPATCH(), (
*(GLdouble *)(pc + 0),
*(GLdouble *)(pc + 8),
*(GLdouble *)(pc + 16)
) );
}
void __glXDisp_Scalef(GLbyte * pc)
{
CALL_Scalef( GET_DISPATCH(), (
*(GLfloat *)(pc + 0),
*(GLfloat *)(pc + 4),
*(GLfloat *)(pc + 8)
) );
}
void __glXDisp_Translated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_Translated( GET_DISPATCH(), (
*(GLdouble *)(pc + 0),
*(GLdouble *)(pc + 8),
*(GLdouble *)(pc + 16)
) );
}
void __glXDisp_Translatef(GLbyte * pc)
{
CALL_Translatef( GET_DISPATCH(), (
*(GLfloat *)(pc + 0),
*(GLfloat *)(pc + 4),
*(GLfloat *)(pc + 8)
) );
}
void __glXDisp_Viewport(GLbyte * pc)
{
CALL_Viewport( GET_DISPATCH(), (
*(GLint *)(pc + 0),
*(GLint *)(pc + 4),
*(GLsizei *)(pc + 8),
*(GLsizei *)(pc + 12)
) );
}
void __glXDisp_BindTexture(GLbyte * pc)
{
CALL_BindTexture( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4)
) );
}
void __glXDisp_Indexubv(GLbyte * pc)
{
CALL_Indexubv( GET_DISPATCH(), (
(const GLubyte *)(pc + 0)
) );
}
void __glXDisp_PolygonOffset(GLbyte * pc)
{
CALL_PolygonOffset( GET_DISPATCH(), (
*(GLfloat *)(pc + 0),
*(GLfloat *)(pc + 4)
) );
}
int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = *(GLsizei *)(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval = CALL_AreTexturesResident( GET_DISPATCH(), (
n,
(const GLuint *)(pc + 4),
residences
) );
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
return error;
}
int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = *(GLsizei *)(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval = CALL_AreTexturesResident( GET_DISPATCH(), (
n,
(const GLuint *)(pc + 4),
residences
) );
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
return error;
}
void __glXDisp_CopyTexImage1D(GLbyte * pc)
{
CALL_CopyTexImage1D( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
*(GLenum *)(pc + 8),
*(GLint *)(pc + 12),
*(GLint *)(pc + 16),
*(GLsizei *)(pc + 20),
*(GLint *)(pc + 24)
) );
}
void __glXDisp_CopyTexImage2D(GLbyte * pc)
{
CALL_CopyTexImage2D( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
*(GLenum *)(pc + 8),
*(GLint *)(pc + 12),
*(GLint *)(pc + 16),
*(GLsizei *)(pc + 20),
*(GLsizei *)(pc + 24),
*(GLint *)(pc + 28)
) );
}
void __glXDisp_CopyTexSubImage1D(GLbyte * pc)
{
CALL_CopyTexSubImage1D( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
*(GLint *)(pc + 8),
*(GLint *)(pc + 12),
*(GLint *)(pc + 16),
*(GLsizei *)(pc + 20)
) );
}
void __glXDisp_CopyTexSubImage2D(GLbyte * pc)
{
CALL_CopyTexSubImage2D( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
*(GLint *)(pc + 8),
*(GLint *)(pc + 12),
*(GLint *)(pc + 16),
*(GLint *)(pc + 20),
*(GLsizei *)(pc + 24),
*(GLsizei *)(pc + 28)
) );
}
int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = *(GLsizei *)(pc + 0);
CALL_DeleteTextures( GET_DISPATCH(), (
n,
(const GLuint *)(pc + 4)
) );
error = Success;
}
return error;
}
int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = *(GLsizei *)(pc + 0);
CALL_DeleteTextures( GET_DISPATCH(), (
n,
(const GLuint *)(pc + 4)
) );
error = Success;
}
return error;
}
int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
CALL_GenTextures( GET_DISPATCH(), (
n,
textures
) );
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
CALL_GenTextures( GET_DISPATCH(), (
n,
textures
) );
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsTexture( GET_DISPATCH(), (
*(GLuint *)(pc + 0)
) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsTexture( GET_DISPATCH(), (
*(GLuint *)(pc + 0)
) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDisp_PrioritizeTextures(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 0);
CALL_PrioritizeTextures( GET_DISPATCH(), (
n,
(const GLuint *)(pc + 4),
(const GLclampf *)(pc + 4)
) );
}
void __glXDisp_TexSubImage1D(GLbyte * pc)
{
const CARD32 ptr_is_null = *(CARD32 *)(pc + 52);
const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
CALL_TexSubImage1D( GET_DISPATCH(), (
*(GLenum *)(pc + 20),
*(GLint *)(pc + 24),
*(GLint *)(pc + 28),
*(GLsizei *)(pc + 36),
*(GLenum *)(pc + 44),
*(GLenum *)(pc + 48),
pixels
) );
}
void __glXDisp_TexSubImage2D(GLbyte * pc)
{
const CARD32 ptr_is_null = *(CARD32 *)(pc + 52);
const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
CALL_TexSubImage2D( GET_DISPATCH(), (
*(GLenum *)(pc + 20),
*(GLint *)(pc + 24),
*(GLint *)(pc + 28),
*(GLint *)(pc + 32),
*(GLsizei *)(pc + 36),
*(GLsizei *)(pc + 40),
*(GLenum *)(pc + 44),
*(GLenum *)(pc + 48),
pixels
) );
}
void __glXDisp_BlendColor(GLbyte * pc)
{
CALL_BlendColor( GET_DISPATCH(), (
*(GLclampf *)(pc + 0),
*(GLclampf *)(pc + 4),
*(GLclampf *)(pc + 8),
*(GLclampf *)(pc + 12)
) );
}
void __glXDisp_BlendEquation(GLbyte * pc)
{
CALL_BlendEquation( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_ColorTable(GLbyte * pc)
{
const GLvoid * const table = (const GLvoid *) (pc + 40);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
CALL_ColorTable( GET_DISPATCH(), (
*(GLenum *)(pc + 20),
*(GLenum *)(pc + 24),
*(GLsizei *)(pc + 28),
*(GLenum *)(pc + 32),
*(GLenum *)(pc + 36),
table
) );
}
void __glXDisp_ColorTableParameterfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 4);
const GLfloat * params;
params = (const GLfloat *) (pc + 8);
CALL_ColorTableParameterfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
}
void __glXDisp_ColorTableParameteriv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 4);
const GLint * params;
params = (const GLint *) (pc + 8);
CALL_ColorTableParameteriv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
}
void __glXDisp_CopyColorTable(GLbyte * pc)
{
CALL_CopyColorTable( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLint *)(pc + 8),
*(GLint *)(pc + 12),
*(GLsizei *)(pc + 16)
) );
}
int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameterfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameterfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameteriv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameteriv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
void __glXDisp_ColorSubTable(GLbyte * pc)
{
const GLvoid * const data = (const GLvoid *) (pc + 40);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
CALL_ColorSubTable( GET_DISPATCH(), (
*(GLenum *)(pc + 20),
*(GLsizei *)(pc + 24),
*(GLsizei *)(pc + 28),
*(GLenum *)(pc + 32),
*(GLenum *)(pc + 36),
data
) );
}
void __glXDisp_CopyColorSubTable(GLbyte * pc)
{
CALL_CopyColorSubTable( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLsizei *)(pc + 4),
*(GLint *)(pc + 8),
*(GLint *)(pc + 12),
*(GLsizei *)(pc + 16)
) );
}
void __glXDisp_ConvolutionFilter1D(GLbyte * pc)
{
const GLvoid * const image = (const GLvoid *) (pc + 44);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
CALL_ConvolutionFilter1D( GET_DISPATCH(), (
*(GLenum *)(pc + 20),
*(GLenum *)(pc + 24),
*(GLsizei *)(pc + 28),
*(GLenum *)(pc + 36),
*(GLenum *)(pc + 40),
image
) );
}
void __glXDisp_ConvolutionFilter2D(GLbyte * pc)
{
const GLvoid * const image = (const GLvoid *) (pc + 44);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
CALL_ConvolutionFilter2D( GET_DISPATCH(), (
*(GLenum *)(pc + 20),
*(GLenum *)(pc + 24),
*(GLsizei *)(pc + 28),
*(GLsizei *)(pc + 32),
*(GLenum *)(pc + 36),
*(GLenum *)(pc + 40),
image
) );
}
void __glXDisp_ConvolutionParameterf(GLbyte * pc)
{
CALL_ConvolutionParameterf( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLfloat *)(pc + 8)
) );
}
void __glXDisp_ConvolutionParameterfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 4);
const GLfloat * params;
params = (const GLfloat *) (pc + 8);
CALL_ConvolutionParameterfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
}
void __glXDisp_ConvolutionParameteri(GLbyte * pc)
{
CALL_ConvolutionParameteri( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLint *)(pc + 8)
) );
}
void __glXDisp_ConvolutionParameteriv(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 4);
const GLint * params;
params = (const GLint *) (pc + 8);
CALL_ConvolutionParameteriv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
}
void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
{
CALL_CopyConvolutionFilter1D( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLint *)(pc + 8),
*(GLint *)(pc + 12),
*(GLsizei *)(pc + 16)
) );
}
void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
{
CALL_CopyConvolutionFilter2D( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLint *)(pc + 8),
*(GLint *)(pc + 12),
*(GLsizei *)(pc + 16),
*(GLsizei *)(pc + 20)
) );
}
int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetHistogramParameterfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetHistogramParameterfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetHistogramParameteriv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetHistogramParameteriv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
void __glXDisp_Histogram(GLbyte * pc)
{
CALL_Histogram( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLsizei *)(pc + 4),
*(GLenum *)(pc + 8),
*(GLboolean *)(pc + 12)
) );
}
void __glXDisp_Minmax(GLbyte * pc)
{
CALL_Minmax( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLboolean *)(pc + 8)
) );
}
void __glXDisp_ResetHistogram(GLbyte * pc)
{
CALL_ResetHistogram( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_ResetMinmax(GLbyte * pc)
{
CALL_ResetMinmax( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_TexImage3D(GLbyte * pc)
{
const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 80);
__GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
CALL_TexImage3D( GET_DISPATCH(), (
*(GLenum *)(pc + 36),
*(GLint *)(pc + 40),
*(GLint *)(pc + 44),
*(GLsizei *)(pc + 48),
*(GLsizei *)(pc + 52),
*(GLsizei *)(pc + 56),
*(GLint *)(pc + 64),
*(GLenum *)(pc + 68),
*(GLenum *)(pc + 72),
pixels
) );
}
void __glXDisp_TexSubImage3D(GLbyte * pc)
{
const CARD32 ptr_is_null = *(CARD32 *)(pc + 84);
const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 88);
__GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
CALL_TexSubImage3D( GET_DISPATCH(), (
*(GLenum *)(pc + 36),
*(GLint *)(pc + 40),
*(GLint *)(pc + 44),
*(GLint *)(pc + 48),
*(GLint *)(pc + 52),
*(GLsizei *)(pc + 60),
*(GLsizei *)(pc + 64),
*(GLsizei *)(pc + 68),
*(GLenum *)(pc + 76),
*(GLenum *)(pc + 80),
pixels
) );
}
void __glXDisp_CopyTexSubImage3D(GLbyte * pc)
{
CALL_CopyTexSubImage3D( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
*(GLint *)(pc + 8),
*(GLint *)(pc + 12),
*(GLint *)(pc + 16),
*(GLint *)(pc + 20),
*(GLint *)(pc + 24),
*(GLsizei *)(pc + 28),
*(GLsizei *)(pc + 32)
) );
}
void __glXDisp_ActiveTextureARB(GLbyte * pc)
{
CALL_ActiveTextureARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_MultiTexCoord1dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
CALL_MultiTexCoord1dvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 8),
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
{
CALL_MultiTexCoord1fvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
(const GLfloat *)(pc + 4)
) );
}
void __glXDisp_MultiTexCoord1ivARB(GLbyte * pc)
{
CALL_MultiTexCoord1ivARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
(const GLint *)(pc + 4)
) );
}
void __glXDisp_MultiTexCoord1svARB(GLbyte * pc)
{
CALL_MultiTexCoord1svARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
(const GLshort *)(pc + 4)
) );
}
void __glXDisp_MultiTexCoord2dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
CALL_MultiTexCoord2dvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 16),
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
{
CALL_MultiTexCoord2fvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
(const GLfloat *)(pc + 4)
) );
}
void __glXDisp_MultiTexCoord2ivARB(GLbyte * pc)
{
CALL_MultiTexCoord2ivARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
(const GLint *)(pc + 4)
) );
}
void __glXDisp_MultiTexCoord2svARB(GLbyte * pc)
{
CALL_MultiTexCoord2svARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
(const GLshort *)(pc + 4)
) );
}
void __glXDisp_MultiTexCoord3dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
CALL_MultiTexCoord3dvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 24),
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
{
CALL_MultiTexCoord3fvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
(const GLfloat *)(pc + 4)
) );
}
void __glXDisp_MultiTexCoord3ivARB(GLbyte * pc)
{
CALL_MultiTexCoord3ivARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
(const GLint *)(pc + 4)
) );
}
void __glXDisp_MultiTexCoord3svARB(GLbyte * pc)
{
CALL_MultiTexCoord3svARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
(const GLshort *)(pc + 4)
) );
}
void __glXDisp_MultiTexCoord4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
CALL_MultiTexCoord4dvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 32),
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
{
CALL_MultiTexCoord4fvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
(const GLfloat *)(pc + 4)
) );
}
void __glXDisp_MultiTexCoord4ivARB(GLbyte * pc)
{
CALL_MultiTexCoord4ivARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
(const GLint *)(pc + 4)
) );
}
void __glXDisp_MultiTexCoord4svARB(GLbyte * pc)
{
CALL_MultiTexCoord4svARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
(const GLshort *)(pc + 4)
) );
}
void __glXDisp_SampleCoverageARB(GLbyte * pc)
{
CALL_SampleCoverageARB( GET_DISPATCH(), (
*(GLclampf *)(pc + 0),
*(GLboolean *)(pc + 4)
) );
}
void __glXDisp_CompressedTexImage1DARB(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *)(pc + 20);
CALL_CompressedTexImage1DARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
*(GLenum *)(pc + 8),
*(GLsizei *)(pc + 12),
*(GLint *)(pc + 16),
imageSize,
(const GLvoid *)(pc + 24)
) );
}
void __glXDisp_CompressedTexImage2DARB(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *)(pc + 24);
CALL_CompressedTexImage2DARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
*(GLenum *)(pc + 8),
*(GLsizei *)(pc + 12),
*(GLsizei *)(pc + 16),
*(GLint *)(pc + 20),
imageSize,
(const GLvoid *)(pc + 28)
) );
}
void __glXDisp_CompressedTexImage3DARB(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *)(pc + 28);
CALL_CompressedTexImage3DARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
*(GLenum *)(pc + 8),
*(GLsizei *)(pc + 12),
*(GLsizei *)(pc + 16),
*(GLsizei *)(pc + 20),
*(GLint *)(pc + 24),
imageSize,
(const GLvoid *)(pc + 32)
) );
}
void __glXDisp_CompressedTexSubImage1DARB(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *)(pc + 20);
CALL_CompressedTexSubImage1DARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
*(GLint *)(pc + 8),
*(GLsizei *)(pc + 12),
*(GLenum *)(pc + 16),
imageSize,
(const GLvoid *)(pc + 24)
) );
}
void __glXDisp_CompressedTexSubImage2DARB(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *)(pc + 28);
CALL_CompressedTexSubImage2DARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
*(GLint *)(pc + 8),
*(GLint *)(pc + 12),
*(GLsizei *)(pc + 16),
*(GLsizei *)(pc + 20),
*(GLenum *)(pc + 24),
imageSize,
(const GLvoid *)(pc + 32)
) );
}
void __glXDisp_CompressedTexSubImage3DARB(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *)(pc + 36);
CALL_CompressedTexSubImage3DARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4),
*(GLint *)(pc + 8),
*(GLint *)(pc + 12),
*(GLint *)(pc + 16),
*(GLsizei *)(pc + 20),
*(GLsizei *)(pc + 24),
*(GLsizei *)(pc + 28),
*(GLenum *)(pc + 32),
imageSize,
(const GLvoid *)(pc + 40)
) );
}
int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLdouble params[4];
CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
params
) );
__glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLfloat params[4];
CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
params
) );
__glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLdouble params[4];
CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
params
) );
__glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLfloat params[4];
CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
params
) );
__glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetProgramivARB_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetProgramivARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetVertexAttribdvARB_size(pname);
GLdouble answerBuffer[200];
GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribdvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetVertexAttribfvARB_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribfvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetVertexAttribivARB_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribivARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
(const GLdouble *)(pc + 8)
) );
}
void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
{
CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
(const GLfloat *)(pc + 8)
) );
}
void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
(const GLdouble *)(pc + 8)
) );
}
void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
{
CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
(const GLfloat *)(pc + 8)
) );
}
void __glXDisp_ProgramStringARB(GLbyte * pc)
{
const GLsizei len = *(GLsizei *)(pc + 8);
CALL_ProgramStringARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
len,
(const GLvoid *)(pc + 12)
) );
}
void __glXDisp_VertexAttrib1dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
CALL_VertexAttrib1dvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLdouble *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib1fvARB(GLbyte * pc)
{
CALL_VertexAttrib1fvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLfloat *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib1svARB(GLbyte * pc)
{
CALL_VertexAttrib1svARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLshort *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib2dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
CALL_VertexAttrib2dvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLdouble *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib2fvARB(GLbyte * pc)
{
CALL_VertexAttrib2fvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLfloat *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib2svARB(GLbyte * pc)
{
CALL_VertexAttrib2svARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLshort *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib3dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
CALL_VertexAttrib3dvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLdouble *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib3fvARB(GLbyte * pc)
{
CALL_VertexAttrib3fvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLfloat *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib3svARB(GLbyte * pc)
{
CALL_VertexAttrib3svARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLshort *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4NbvARB(GLbyte * pc)
{
CALL_VertexAttrib4NbvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLbyte *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4NivARB(GLbyte * pc)
{
CALL_VertexAttrib4NivARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLint *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4NsvARB(GLbyte * pc)
{
CALL_VertexAttrib4NsvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLshort *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4NubvARB(GLbyte * pc)
{
CALL_VertexAttrib4NubvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLubyte *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4NuivARB(GLbyte * pc)
{
CALL_VertexAttrib4NuivARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLuint *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4NusvARB(GLbyte * pc)
{
CALL_VertexAttrib4NusvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLushort *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4bvARB(GLbyte * pc)
{
CALL_VertexAttrib4bvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLbyte *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
CALL_VertexAttrib4dvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLdouble *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4fvARB(GLbyte * pc)
{
CALL_VertexAttrib4fvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLfloat *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4ivARB(GLbyte * pc)
{
CALL_VertexAttrib4ivARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLint *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4svARB(GLbyte * pc)
{
CALL_VertexAttrib4svARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLshort *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4ubvARB(GLbyte * pc)
{
CALL_VertexAttrib4ubvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLubyte *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4uivARB(GLbyte * pc)
{
CALL_VertexAttrib4uivARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLuint *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4usvARB(GLbyte * pc)
{
CALL_VertexAttrib4usvARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLushort *)(pc + 4)
) );
}
void __glXDisp_BeginQueryARB(GLbyte * pc)
{
CALL_BeginQueryARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4)
) );
}
int __glXDisp_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = *(GLsizei *)(pc + 0);
CALL_DeleteQueriesARB( GET_DISPATCH(), (
n,
(const GLuint *)(pc + 4)
) );
error = Success;
}
return error;
}
void __glXDisp_EndQueryARB(GLbyte * pc)
{
CALL_EndQueryARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
int __glXDisp_GenQueriesARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
CALL_GenQueriesARB( GET_DISPATCH(), (
n,
ids
) );
__glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetQueryObjectivARB_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetQueryObjectivARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetQueryObjectuivARB_size(pname);
GLuint answerBuffer[200];
GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetQueryObjectuivARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetQueryivARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetQueryivARB_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetQueryivARB( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_IsQueryARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsQueryARB( GET_DISPATCH(), (
*(GLuint *)(pc + 0)
) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDisp_DrawBuffersARB(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 0);
CALL_DrawBuffersARB( GET_DISPATCH(), (
n,
(const GLenum *)(pc + 4)
) );
}
void __glXDisp_SampleMaskSGIS(GLbyte * pc)
{
CALL_SampleMaskSGIS( GET_DISPATCH(), (
*(GLclampf *)(pc + 0),
*(GLboolean *)(pc + 4)
) );
}
void __glXDisp_SamplePatternSGIS(GLbyte * pc)
{
CALL_SamplePatternSGIS( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
void __glXDisp_PointParameterfEXT(GLbyte * pc)
{
CALL_PointParameterfEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLfloat *)(pc + 4)
) );
}
void __glXDisp_PointParameterfvEXT(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 0);
const GLfloat * params;
params = (const GLfloat *) (pc + 4);
CALL_PointParameterfvEXT( GET_DISPATCH(), (
pname,
params
) );
}
void __glXDisp_SecondaryColor3bvEXT(GLbyte * pc)
{
CALL_SecondaryColor3bvEXT( GET_DISPATCH(), (
(const GLbyte *)(pc + 0)
) );
}
void __glXDisp_SecondaryColor3dvEXT(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_SecondaryColor3dvEXT( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
{
CALL_SecondaryColor3fvEXT( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_SecondaryColor3ivEXT(GLbyte * pc)
{
CALL_SecondaryColor3ivEXT( GET_DISPATCH(), (
(const GLint *)(pc + 0)
) );
}
void __glXDisp_SecondaryColor3svEXT(GLbyte * pc)
{
CALL_SecondaryColor3svEXT( GET_DISPATCH(), (
(const GLshort *)(pc + 0)
) );
}
void __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc)
{
CALL_SecondaryColor3ubvEXT( GET_DISPATCH(), (
(const GLubyte *)(pc + 0)
) );
}
void __glXDisp_SecondaryColor3uivEXT(GLbyte * pc)
{
CALL_SecondaryColor3uivEXT( GET_DISPATCH(), (
(const GLuint *)(pc + 0)
) );
}
void __glXDisp_SecondaryColor3usvEXT(GLbyte * pc)
{
CALL_SecondaryColor3usvEXT( GET_DISPATCH(), (
(const GLushort *)(pc + 0)
) );
}
void __glXDisp_FogCoorddvEXT(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
CALL_FogCoorddvEXT( GET_DISPATCH(), (
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_FogCoordfvEXT(GLbyte * pc)
{
CALL_FogCoordfvEXT( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
void __glXDisp_BlendFuncSeparateEXT(GLbyte * pc)
{
CALL_BlendFuncSeparateEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLenum *)(pc + 8),
*(GLenum *)(pc + 12)
) );
}
void __glXDisp_WindowPos3fvMESA(GLbyte * pc)
{
CALL_WindowPos3fvMESA( GET_DISPATCH(), (
(const GLfloat *)(pc + 0)
) );
}
int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = *(GLsizei *)(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), (
n,
(const GLuint *)(pc + 4),
residences
) );
__glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDisp_BindProgramNV(GLbyte * pc)
{
CALL_BindProgramNV( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4)
) );
}
int __glXDisp_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = *(GLsizei *)(pc + 0);
CALL_DeleteProgramsNV( GET_DISPATCH(), (
n,
(const GLuint *)(pc + 4)
) );
error = Success;
}
return error;
}
void __glXDisp_ExecuteProgramNV(GLbyte * pc)
{
CALL_ExecuteProgramNV( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
(const GLfloat *)(pc + 8)
) );
}
int __glXDisp_GenProgramsNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
CALL_GenProgramsNV( GET_DISPATCH(), (
n,
programs
) );
__glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLdouble params[4];
CALL_GetProgramParameterdvNV( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
*(GLenum *)(pc + 8),
params
) );
__glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLfloat params[4];
CALL_GetProgramParameterfvNV( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
*(GLenum *)(pc + 8),
params
) );
__glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetProgramivNV_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetProgramivNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLint params[1];
CALL_GetTrackMatrixivNV( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
*(GLenum *)(pc + 8),
params
) );
__glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
GLdouble answerBuffer[200];
GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribdvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribfvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetVertexAttribivNV_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribivNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
pname,
params
) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_IsProgramNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsProgramNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0)
) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDisp_LoadProgramNV(GLbyte * pc)
{
const GLsizei len = *(GLsizei *)(pc + 8);
CALL_LoadProgramNV( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
len,
(const GLubyte *)(pc + 12)
) );
}
void __glXDisp_ProgramParameter4dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
CALL_ProgramParameter4dvNV( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
(const GLdouble *)(pc + 8)
) );
}
void __glXDisp_ProgramParameter4fvNV(GLbyte * pc)
{
CALL_ProgramParameter4fvNV( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
(const GLfloat *)(pc + 8)
) );
}
void __glXDisp_ProgramParameters4dvNV(GLbyte * pc)
{
const GLuint num = *(GLuint *)(pc + 8);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_ProgramParameters4dvNV( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
num,
(const GLdouble *)(pc + 12)
) );
}
void __glXDisp_ProgramParameters4fvNV(GLbyte * pc)
{
const GLuint num = *(GLuint *)(pc + 8);
CALL_ProgramParameters4fvNV( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
num,
(const GLfloat *)(pc + 12)
) );
}
void __glXDisp_RequestResidentProgramsNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 0);
CALL_RequestResidentProgramsNV( GET_DISPATCH(), (
n,
(const GLuint *)(pc + 4)
) );
}
void __glXDisp_TrackMatrixNV(GLbyte * pc)
{
CALL_TrackMatrixNV( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4),
*(GLenum *)(pc + 8),
*(GLenum *)(pc + 12)
) );
}
void __glXDisp_VertexAttrib1dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
CALL_VertexAttrib1dvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLdouble *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib1fvNV(GLbyte * pc)
{
CALL_VertexAttrib1fvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLfloat *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib1svNV(GLbyte * pc)
{
CALL_VertexAttrib1svNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLshort *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib2dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
CALL_VertexAttrib2dvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLdouble *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib2fvNV(GLbyte * pc)
{
CALL_VertexAttrib2fvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLfloat *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib2svNV(GLbyte * pc)
{
CALL_VertexAttrib2svNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLshort *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib3dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
CALL_VertexAttrib3dvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLdouble *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib3fvNV(GLbyte * pc)
{
CALL_VertexAttrib3fvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLfloat *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib3svNV(GLbyte * pc)
{
CALL_VertexAttrib3svNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLshort *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
CALL_VertexAttrib4dvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLdouble *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4fvNV(GLbyte * pc)
{
CALL_VertexAttrib4fvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLfloat *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4svNV(GLbyte * pc)
{
CALL_VertexAttrib4svNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLshort *)(pc + 4)
) );
}
void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
{
CALL_VertexAttrib4ubvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
(const GLubyte *)(pc + 4)
) );
}
void __glXDisp_VertexAttribs1dvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs1dvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
n,
(const GLdouble *)(pc + 8)
) );
}
void __glXDisp_VertexAttribs1fvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 4);
CALL_VertexAttribs1fvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
n,
(const GLfloat *)(pc + 8)
) );
}
void __glXDisp_VertexAttribs1svNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 4);
CALL_VertexAttribs1svNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
n,
(const GLshort *)(pc + 8)
) );
}
void __glXDisp_VertexAttribs2dvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs2dvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
n,
(const GLdouble *)(pc + 8)
) );
}
void __glXDisp_VertexAttribs2fvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 4);
CALL_VertexAttribs2fvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
n,
(const GLfloat *)(pc + 8)
) );
}
void __glXDisp_VertexAttribs2svNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 4);
CALL_VertexAttribs2svNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
n,
(const GLshort *)(pc + 8)
) );
}
void __glXDisp_VertexAttribs3dvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs3dvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
n,
(const GLdouble *)(pc + 8)
) );
}
void __glXDisp_VertexAttribs3fvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 4);
CALL_VertexAttribs3fvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
n,
(const GLfloat *)(pc + 8)
) );
}
void __glXDisp_VertexAttribs3svNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 4);
CALL_VertexAttribs3svNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
n,
(const GLshort *)(pc + 8)
) );
}
void __glXDisp_VertexAttribs4dvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs4dvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
n,
(const GLdouble *)(pc + 8)
) );
}
void __glXDisp_VertexAttribs4fvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 4);
CALL_VertexAttribs4fvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
n,
(const GLfloat *)(pc + 8)
) );
}
void __glXDisp_VertexAttribs4svNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 4);
CALL_VertexAttribs4svNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
n,
(const GLshort *)(pc + 8)
) );
}
void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 4);
CALL_VertexAttribs4ubvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
n,
(const GLubyte *)(pc + 8)
) );
}
void __glXDisp_PointParameteriNV(GLbyte * pc)
{
CALL_PointParameteriNV( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLint *)(pc + 4)
) );
}
void __glXDisp_PointParameterivNV(GLbyte * pc)
{
const GLenum pname = *(GLenum *)(pc + 0);
const GLint * params;
params = (const GLint *) (pc + 4);
CALL_PointParameterivNV( GET_DISPATCH(), (
pname,
params
) );
}
void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
{
CALL_ActiveStencilFaceEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei len = *(GLsizei *)(pc + 4);
GLdouble params[4];
CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
len,
(const GLubyte *)(pc + 8),
params
) );
__glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei len = *(GLsizei *)(pc + 4);
GLfloat params[4];
CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
len,
(const GLubyte *)(pc + 8),
params
) );
__glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc)
{
const GLsizei len = *(GLsizei *)(pc + 36);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 32),
len,
(const GLubyte *)(pc + 40),
(const GLdouble *)(pc + 0)
) );
}
void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc)
{
const GLsizei len = *(GLsizei *)(pc + 4);
CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), (
*(GLuint *)(pc + 0),
len,
(const GLubyte *)(pc + 24),
(const GLfloat *)(pc + 8)
) );
}
void __glXDisp_BlendEquationSeparateEXT(GLbyte * pc)
{
CALL_BlendEquationSeparateEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4)
) );
}
void __glXDisp_BindFramebufferEXT(GLbyte * pc)
{
CALL_BindFramebufferEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4)
) );
}
void __glXDisp_BindRenderbufferEXT(GLbyte * pc)
{
CALL_BindRenderbufferEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLuint *)(pc + 4)
) );
}
int __glXDisp_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLenum retval;
retval = CALL_CheckFramebufferStatusEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDisp_DeleteFramebuffersEXT(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 0);
CALL_DeleteFramebuffersEXT( GET_DISPATCH(), (
n,
(const GLuint *)(pc + 4)
) );
}
void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc)
{
const GLsizei n = *(GLsizei *)(pc + 0);
CALL_DeleteRenderbuffersEXT( GET_DISPATCH(), (
n,
(const GLuint *)(pc + 4)
) );
}
void __glXDisp_FramebufferRenderbufferEXT(GLbyte * pc)
{
CALL_FramebufferRenderbufferEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLenum *)(pc + 8),
*(GLuint *)(pc + 12)
) );
}
void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc)
{
CALL_FramebufferTexture1DEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLenum *)(pc + 8),
*(GLuint *)(pc + 12),
*(GLint *)(pc + 16)
) );
}
void __glXDisp_FramebufferTexture2DEXT(GLbyte * pc)
{
CALL_FramebufferTexture2DEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLenum *)(pc + 8),
*(GLuint *)(pc + 12),
*(GLint *)(pc + 16)
) );
}
void __glXDisp_FramebufferTexture3DEXT(GLbyte * pc)
{
CALL_FramebufferTexture3DEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLenum *)(pc + 8),
*(GLuint *)(pc + 12),
*(GLint *)(pc + 16),
*(GLint *)(pc + 20)
) );
}
int __glXDisp_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
CALL_GenFramebuffersEXT( GET_DISPATCH(), (
n,
framebuffers
) );
__glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int __glXDisp_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
CALL_GenRenderbuffersEXT( GET_DISPATCH(), (
n,
renderbuffers
) );
__glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
void __glXDisp_GenerateMipmapEXT(GLbyte * pc)
{
CALL_GenerateMipmapEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0)
) );
}
int __glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLint params[1];
CALL_GetFramebufferAttachmentParameterivEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLenum *)(pc + 8),
params
) );
__glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLint params[1];
CALL_GetRenderbufferParameterivEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
params
) );
__glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDisp_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsFramebufferEXT( GET_DISPATCH(), (
*(GLuint *)(pc + 0)
) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int __glXDisp_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsRenderbufferEXT( GET_DISPATCH(), (
*(GLuint *)(pc + 0)
) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDisp_RenderbufferStorageEXT(GLbyte * pc)
{
CALL_RenderbufferStorageEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4),
*(GLsizei *)(pc + 8),
*(GLsizei *)(pc + 12)
) );
}
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